Each tile is the same procedural scene: original (left) vs the result of a pure-C# kernel (right), encoded by the 1.6 Png codec + OcBase64 into a data: URI at build time - no browser, no System.Drawing. WIRED = reuses a 1.6 leaf (ColorOps / ColorFilters / ImageFilters). GAP = an app-layer loop 1.6 lacks (a 1.7 extraction candidate).