Every version we built
Donkey Kong
We built 6 instances of Donkey Kong. Part of the second game-pack in v1.0, v2, v2.0 and best-of, rebuilt in the modular rewrite, and shipped natively in the pure-C# cabinet - 6 instances.
Play now - the pure-C# cabinet
The Blazor cabinet is deep-linkable: it
boots Donkey Kong straight from ?run=donkey-kong. It is a heavy WebAssembly boot,
so it loads only when you press Play.
Donkey Kong
Runs on your own CPU in the pure-C# cabinet. First boot fetches the WASM runtime, then types
apt-get install donkey-kong and launches it for you.
Prefer the full cabinet? Open kull.games/kull-arcade/?run=donkey-kong in its own tab.
Every JavaScript version with Donkey Kong
Each card opens the collection it shipped in. The canvas collections are kiosk menus with no deep-link, so a link lands you on that version's menu - pick Donkey Kong from the grid.
Opens the v1.0 collection menu, then select Donkey Kong. (These canvas collections are menu-only, so the link lands on the collection, not the game.)
Opens the v2 collection menu, then select Donkey Kong. (These canvas collections are menu-only, so the link lands on the collection, not the game.)
Opens the v2.0 collection menu, then select Donkey Kong. (These canvas collections are menu-only, so the link lands on the collection, not the game.)
Opens the best-of collection menu, then select Donkey Kong. (These canvas collections are menu-only, so the link lands on the collection, not the game.)
Opens the modular collection menu, then select Donkey Kong. (These canvas collections are menu-only, so the link lands on the collection, not the game.)