KullGames Design System

The design language of KullGames — a Pacific-Northwest voxel community — and KullOS, its companion “Knowledge Workstation” desktop. Gold and indigo sampled from the hand-lettered KULL wordmark, land-and-sky tones sampled from the community’s own photographs, pixel type, and blocky components with a hard amber edge.

Archived artifact, published as-is. This is historical work, preserved unmodified rather than rebuilt — the pages below are exactly as they were authored. It is not applied to the rest of the site, and nothing here has been redesigned to match anything else. Consumers link one file: styles.css (tokens + fonts + base). React components compile into _ds_bundle.js.

Components

8 component cards — each ships a .jsx, a .d.ts and a .prompt.md beside it.

Guidelines

15 cards — the palette, type and geometry rules.

Reference library

“Every kind of thing” — 11 standalone reference pages.

UI kits

Full interactive surfaces built from the system.

Tools

Tokens & source

Historical dump

The original working material this was distilled from — kept intact, unedited.