Graphics demo - raytraced reality board
Sixty-four tiles, all decided by the sim
A flagship 8x8 chessboard-style cathedral map, rendered live by a pure-C# CPU raytracer. A hero auto-walks a serpentine route through all 64 tiles of the nave; every tile fires a real, physically- or AI-driven interaction - water ripple, flame flicker, cast shadows, polished-floor reflections, rigid-body token drops, guard line-of-sight - and the cameras only observe. The simulation decides, the renderer shows the evidence, the camera tells the story.
Built on OnlyCSharp 1.7 (BCL-only, warnings-as-errors, AOT-clean). The scene is traced
by the reused ComputerGraphics.RayTracer + Light leaves and
encoded to animated GIF by ComputerGraphics.ImageCodecs.Gif89a - recursive
reflections, real cast shadows, stained-glass coloured light, and per-tile Newtonian
physics, all in managed C#. Everything below is a live render, not a pre-baked movie.