Skip to content

Seven generators, one seed each

The old-school toolbox for building worlds from noise.

Before "procedural" meant machine learning, it meant a handful of small, sharp algorithms: rewrite a string into a plant, split a rectangle into rooms, smooth random noise into caves. Every image below was generated and rasterised in pure C# - no art assets, no libraries beyond the .NET base class library. Reload and reseed to get a different world.