thermal K / velocity / phys-force field / night-vision / red-stealth + stats HUD
Reality-Sim evidence harness
A metal prop bounces past a standing hero next to a 900 K hot orb. Every frame is a single deterministic world-space physics and thermal step, then shaded through a hand-written linear-light ray tracer - Cook-Torrance GGX, Fresnel-Schlick, ACES tonemap - and sampled by six cameras at once. Pure C#, BCL only, no engine, no assets.
thermal K / velocity / phys-force field / night-vision / red-stealth + stats HUD
The render triad
motivated key + 900 K orb glow + sky fill
colliders / velocity / force / normal + reflect ray
flat neutral sun, cause-legible