Real graphics in a text terminal
A shaded teapot, drawn in terminal cells
A spinning, z-buffered, diffuse-shaded Utah teapot in a gyroscope, a full-cell red border, and a bouncing fisheye magnifier lens - all composited into a live terminal via 24-bit ANSI half-blocks. No game engine, no GPU: the 3-D maths, rasteriser, z-buffer, shading and palette quantiser are hand-written pure C#.
What you are looking at
This is KullOsRunner's --teapot composite from OnlyCSharp/1.1 - the exact program that runs in real Windows and Linux terminals. The 3-D maths, rasteriser, z-buffer, shading, palette quantiser, gyroscope, red border and fisheye lens are all hand-written pure C#, drawn into the emulated VGA mode-13h framebuffer at 0xA0000, read back through the VGA DAC, and painted to the terminal.
Each character cell renders the Unicode upper-half-block glyph (U+2580): the cell's foreground colour is the top pixel and its background colour is the bottom pixel, so one monospace cell shows two stacked pixels. Colours are set with 24-bit ANSI SGR escapes - ESC[38;2;r;g;bm for foreground and ESC[48;2;r;g;bm for background. In any truecolor terminal that is a real RGB pixel canvas. It is the well-known truecolor half-block trick used by tools like chafa and timg; the renderer here is our own.
The half-block, in one cell
# emit one two-pixel cell: top = (tr,tg,tb), bottom = (br,bg,bb) ESC[38;2;tr;tg;tb;48;2;br;bg;bbm▀
The demo above is a 640x400 GIF of 64 frames - one full body revolution - captured headlessly: the same renderer writes a picture when its output is piped instead of sent to a TTY. It is encoded with the repo's own Gif89a encoder.