Monsters / Aasimar

Aasimar

CR 1/2 - 200 XP - NG Medium Outsider

Stat block

AC15 (touch 10, flat-footed 15)HP11 (1d8+3)SavesFort +4, Ref +0, Will +5Meleeheavy mace -1 (1d8-1)Rangedlight crossbow +0 (1d8/19-20)Speed30 ft. (20 ft. in armor)AbilitiesStr 8, Dex 10, Con 14, Int 13, Wis 17, Cha 14BAB / CMB / CMD+0 / +-1 / 9Sensesdarkvision 60 ft.; Perception +5Environmentany land
resist acid 5, cold 5, electricity 5

Combat brain - every behavior cites its line (1 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

night-hunter (from senses)
senses: darkvision 60 ft.; Perception +5 - hunts where prey is blind

On-hit riders and breath

channel positive energy1d6DC 12 Will
rebuke death1d4+1
touch of good

From the entry

Aasimars are humans with a significant amount of celestial or other good outsider blood in their ancestry. Aasimars are not always good, but it is a natural tendency for them, and they gravitate to good faiths or organizations associated with celestials. Aasimar heritage can hide for generations, only to appear suddenly in the child of two apparently human parents. Most societies interpret aasimar births as good omens. Aasimars look mostly human except for some minor physical trait that reveals their unusual heritage. Typical aasimar features are hair that shines like metal, unusual eye or skin color, or even glowing golden halos. Aasimars are defined by class levels-they do not possess racial Hit Dice. Aasimars have the following racial traits. Aasimars are insightful, confident, and personable. Aasimars have a base speed of 30 feet. Aasimars can see in the dark up to 60 feet. Aasima...