Skills
26 skills - check DCs computed by the engine (climb surfaces, swim water, diplomacy attitudes, ...)
| Skill | Ability | Trained | Engine rule |
|---|---|---|---|
| Acrobatics | Dex | - | balance narrow/uneven surfaces (DC by width+hazard), tumble past foes (vs CMD), jump (D... |
| Appraise | Int | - | value a common item DC 20 (+5 rare); off by 20%+ on a miss |
| Bluff | Cha | - | lie opposed by Sense Motive; feint DC 10+BAB+Wis (or 10+Sense Motive if trained); secre... |
| Climb | Str | - | DC by surface (0..30, smooth impossible); climb at quarter speed; lose Dex to AC while ... |
| Craft | Int | - | weekly progress = check x DC in sp on a success; fail by 5+ ruins half the raw materials |
| Diplomacy | Cha | - | shift attitude: DC by current attitude + target Cha mod; retry after 24 hours |
| Disable Device | Dex | - | device DC 10..25, locks DC 20..40, traps DC per trap; -2 with improvised tools |
| Disguise | Cha | - | opposed by Perception; -2 per detail changed (sex/race/age step), -10 size; disguise ki... |
| Escape Artist | Dex | - | ropes = binder CMB+20, net 20, manacles 30/35, tight space 30, grapple = grappler CMD |
| Fly | Dex | - | maneuver DCs: <half speed 10, hover 15, turn>45 15, turn-around 20, steep ascent 20; wi... |
| Handle Animal | Cha | - | handle trick DC 10, push DC 25, teach trick 15/20, rear wild 15+HD; wounded animal +2 |
| Heal | Wis | - | first aid 15 (stabilize), long-term care 15, treat deadly wounds 20, treat poison/disea... |
| Intimidate | Cha | - | demoralize DC 10+HD+Wis => shaken 1 rd (+1 rd per 5 over); influence same DC, lasts 1d6... |
| Knowledge | Int | - | question DC 10/15/20+; monster lore DC 10+CR (common 5+CR, rare 15+CR); no retry |
| Linguistics | Int | - | decipher writing DC 20/25/30; forgery opposed by examiner's Linguistics; +1 language pe... |
| Perception | Wis | - | notice vs Stealth or fixed DC; +1 DC per 10 ft of distance, +5 asleep, +10/+20 through ... |
| Perform | Cha | - | earn money: DC 10 (1d10 cp) / 15 (1d10 sp) / 20 (3d10 sp) / 25 (1d6 gp) / 30 (3d6 gp) |
| Profession | Wis | - | earn check/2 gp per week of dedicated work |
| Ride | Dex | - | task DCs: knees 5, stay in saddle 5, fight 10, cover/soft fall/leap/spur 15, control in... |
| Sense Motive | Wis | - | oppose Bluff; hunch DC 20; sense enchantment DC 25 (15 if dominated) |
| Sleight of Hand | Dex | - | palm object DC 10, lift from person DC 20; target's Perception opposes to notice |
| Spellcraft | Int | - | identify a spell being cast 15+level, identify item property 15+CL, learn from spellboo... |
| Stealth | Dex | - | opposed by Perception; -5 moving over half speed, -20 sniping; size shifts the check +/... |
| Survival | Wis | - | get along in the wild DC 10; avoid hazards/keep from getting lost DC 15; track DC by gr... |
| Swim | Str | - | DC by water: calm 10, rough 15, stormy 20 (no take 10); each hour DC 20 or fatigue nonl... |
| Use Magic Device | Cha | - | activate blindly 25, emulate score 15+score, class feature 20, race 25, alignment 30; s... |