Granted Powers

33 cleric domains · 10 sorcerer bloodlines · 9 wizard schools - all enforced registries

Cleric domains

DomainEnforced mechanic
Airlightning, mist, and wind; electricity resistance
Animalspeak with and befriend animals; Knowledge (nature) is a class skill
Artificerepair, animate, and create objects
Chaosyour touch infuses life and weapons with chaos
Charmbaffle and befuddle foes with a touch or a smile
Communityyour touch heals and your presence unifies
Darknessmanipulate shadows and darkness; Blind-Fight as a bonus feat
Deathcause the living to bleed at a touch
Destructiondeliver particularly destructive attacks
Earthmastery over earth, metal, and stone; acid resistance
Evilwholly pledged to the cause of evil
Firecall forth fire; your flesh does not burn
Gloryinfused with divine glory, a true foe of the undead; +2 channel save DC vs undead
Goodpledged to goodness and purity
Healingyour healing magic is particularly vital and potent
Knowledgea scholar and sage of legends; all Knowledge skills are class skills
Lawa strict and ordered code of laws
Liberationa spirit of freedom, foe of all who enslave
Luckinfused with luck; your presence spreads good fortune
Madnessunleash the madness in your heart
Magica true student of all things mystical
Nobilitya great leader and inspiration to the faithful
Plantsolace in the green; defensive thorns
Protectionfaith as defense: +1 resistance on saves, +1 per 5 levels
Reposedeath as a final rest; undeath is a mockery
Runepotent magic in eldritch runes; Scribe Scroll as a bonus feat
Strengthfaith gives you incredible might and power
Suntruth in the burning light of the sun
Travelenlightenment in the joy of travel; +10 ft base speed
Trickerymaster of illusions; Bluff, Disguise, and Stealth are class skills
Wara crusader, always ready to fight for your faith
Watermanipulate water, mist, and ice; cold resistance
Weathercall down the wrath of the gods from storm and sky

Sorcerer bloodlines

BloodlineMechanicBonus class skill
Aberrantalien taint: acid ray, stretching limbs, fortified anatomy, spell resistanceKnowledge (dungeoneering)
Abyssaldemonic heritage: claws, electricity resistance, inherent StrengthKnowledge (planes)
Arcanewizardly blood: arcane bond, fast metamagic, extra spells known, school DCKnowledge (any one)
Celestialheavenly blood: divine ray, acid/cold resistance, feathered wingsHeal
Destinedprophesied greatness: insight-granting touch, luck saves/AC, fated rerollsKnowledge (history)
Draconicdragon ancestry: claws, energy resistance + natural armor, breath weapon, wingsPerception
Elementalraw element (air/earth/fire/water): energy ray, heavy resistance, elemental blastKnowledge (planes)
Feyfey caprice: laughing touch, woodland stride, greater invisibilityKnowledge (nature)
Infernaldiabolic pact: corrupting touch, fire resistance, hellfire columnDiplomacy
Undeadgrave taint: fearsome touch, cold resistance, skeletal grasp, incorporealityKnowledge (religion)

Wizard arcane schools

SchoolMechanic
Abjurationdefensive and warding magic turned against magic itself
Conjurationsummoning monsters and magic alike to bend to your will
Divinationremote viewing, prophecy, and magic that explores the world
Enchantmentcontrolling and manipulating the minds of your victims
Evocationthe raw power of magic, creating and destroying with shocking ease
Illusionconfounding images, figments, and phantoms that baffle and vex foes
Necromancycommanding undead and turning the foul power of unlife against enemies
Transmutationusing magic to change the world around you
Universalistno specialization: the most diverse of all arcane spellcasters