Granted Powers
33 cleric domains · 10 sorcerer bloodlines · 9 wizard schools - all enforced registries
Cleric domains
| Domain | Enforced mechanic |
|---|---|
| Air | lightning, mist, and wind; electricity resistance |
| Animal | speak with and befriend animals; Knowledge (nature) is a class skill |
| Artifice | repair, animate, and create objects |
| Chaos | your touch infuses life and weapons with chaos |
| Charm | baffle and befuddle foes with a touch or a smile |
| Community | your touch heals and your presence unifies |
| Darkness | manipulate shadows and darkness; Blind-Fight as a bonus feat |
| Death | cause the living to bleed at a touch |
| Destruction | deliver particularly destructive attacks |
| Earth | mastery over earth, metal, and stone; acid resistance |
| Evil | wholly pledged to the cause of evil |
| Fire | call forth fire; your flesh does not burn |
| Glory | infused with divine glory, a true foe of the undead; +2 channel save DC vs undead |
| Good | pledged to goodness and purity |
| Healing | your healing magic is particularly vital and potent |
| Knowledge | a scholar and sage of legends; all Knowledge skills are class skills |
| Law | a strict and ordered code of laws |
| Liberation | a spirit of freedom, foe of all who enslave |
| Luck | infused with luck; your presence spreads good fortune |
| Madness | unleash the madness in your heart |
| Magic | a true student of all things mystical |
| Nobility | a great leader and inspiration to the faithful |
| Plant | solace in the green; defensive thorns |
| Protection | faith as defense: +1 resistance on saves, +1 per 5 levels |
| Repose | death as a final rest; undeath is a mockery |
| Rune | potent magic in eldritch runes; Scribe Scroll as a bonus feat |
| Strength | faith gives you incredible might and power |
| Sun | truth in the burning light of the sun |
| Travel | enlightenment in the joy of travel; +10 ft base speed |
| Trickery | master of illusions; Bluff, Disguise, and Stealth are class skills |
| War | a crusader, always ready to fight for your faith |
| Water | manipulate water, mist, and ice; cold resistance |
| Weather | call down the wrath of the gods from storm and sky |
Sorcerer bloodlines
| Bloodline | Mechanic | Bonus class skill |
|---|---|---|
| Aberrant | alien taint: acid ray, stretching limbs, fortified anatomy, spell resistance | Knowledge (dungeoneering) |
| Abyssal | demonic heritage: claws, electricity resistance, inherent Strength | Knowledge (planes) |
| Arcane | wizardly blood: arcane bond, fast metamagic, extra spells known, school DC | Knowledge (any one) |
| Celestial | heavenly blood: divine ray, acid/cold resistance, feathered wings | Heal |
| Destined | prophesied greatness: insight-granting touch, luck saves/AC, fated rerolls | Knowledge (history) |
| Draconic | dragon ancestry: claws, energy resistance + natural armor, breath weapon, wings | Perception |
| Elemental | raw element (air/earth/fire/water): energy ray, heavy resistance, elemental blast | Knowledge (planes) |
| Fey | fey caprice: laughing touch, woodland stride, greater invisibility | Knowledge (nature) |
| Infernal | diabolic pact: corrupting touch, fire resistance, hellfire column | Diplomacy |
| Undead | grave taint: fearsome touch, cold resistance, skeletal grasp, incorporeality | Knowledge (religion) |
Wizard arcane schools
| School | Mechanic |
|---|---|
| Abjuration | defensive and warding magic turned against magic itself |
| Conjuration | summoning monsters and magic alike to bend to your will |
| Divination | remote viewing, prophecy, and magic that explores the world |
| Enchantment | controlling and manipulating the minds of your victims |
| Evocation | the raw power of magic, creating and destroying with shocking ease |
| Illusion | confounding images, figments, and phantoms that baffle and vex foes |
| Necromancy | commanding undead and turning the foul power of unlife against enemies |
| Transmutation | using magic to change the world around you |
| Universalist | no specialization: the most diverse of all arcane spellcasters |