Monsters / Angel, Planetar
Angel, Planetar
CR 16 - 76,800 XP - NG Large Outsider
Stat block
AC32 (touch 13, flat-footed 28)HP229 (17d10+136)SavesFort +19, Ref +11, Will +19Melee+3 holy greatsword +27/+22/+17 (3d6+15/19-20) or slam +24 (2d8+12)Speed30 ft., fly 90 ft. (good)AbilitiesStr 27, Dex 19, Con 24, Int 22, Wis 25, Cha 24BAB / CMB / CMD+17 / +26 / 40Sensesdarkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27Environmentany good-aligned plane
DR 10/evilimmune acidimmune coldimmune petrificationresist electricity 10, fire 10SR 27
Combat brain - every behavior cites its line (4 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
bruiser (from abilities)
abilities: Str 27 over Dex 19 - plant and full-attack, soak the hits
abilities: Str 27 over Dex 19 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27 - hunts where prey is blind
senses: darkvision 60 ft., detect evil, detect snares and pits, low-light vision, true seeing; Perception +27 - hunts where prey is blind
From the entry
Planetars cast divine spells as 16th-level clerics. They do not gain access to domains or other cleric abilities.
Planetars are the generals of celestial armies. A typical planetar stands 9 feet tall and weighs 500 pounds. They focus on combat and the destruction of evil; though they understand diplomacy, a planetar would rather lead the charge against an army of fiends than negotiate peace.