Monsters / Ape, Dire
Ape, Dire
CR 3 - 800 XP - N Large Animal
Stat block
AC15 (touch 11, flat-footed 13)HP30 (4d8+12)SavesFort +7, Ref +6, Will +4Meleebite +6 (1d6+4), 2 claws +6 (1d4+4)Speed30 ft., climb 30 ft.AbilitiesStr 19, Dex 15, Con 16, Int 2, Wis 12, Cha 7BAB / CMB / CMD+3 / +8 / 20Senseslow-light vision, scent; Perception +8Environmentwarm forests
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
rend (from special_attacks)
special attacks: rend when both claws connect
special attacks: rend when both claws connect
territorial (from lore)
The dire ape attacks anything that intrudes on its territory, including other dire apes not of its troop, and does not break off the attack until the trespasser is dea...
The dire ape attacks anything that intrudes on its territory, including other dire apes not of its troop, and does not break off the attack until the trespasser is dea...
On-hit riders and breath
rend1d4+6
From the entry
Known to many scholars as the gigantopithecus, the dire ape is a much more dangerous and bestial creature than the relatively peaceful gorilla. An adult male dire ape stands 9 feet tall and weighs 1,200 pounds. The dire ape attacks anything that intrudes on its territory, including other dire apes not of its troop, and does not break off the attack until the trespasser is dead or runs off.
A dire ape makes no displays of toughness or warnings before it attacks-it simply leaps into action with little or no provocation, tearing at its opponents with claws and teeth. If a dire ape is stymied by a heavily armored foe, it attempts to grapple its foe, pin it to the ground, and rend it.