Monsters / Azata, Ghaele
Azata, Ghaele
CR 13 - 25,600 XP - CG Medium Outsider
Stat block
AC28 (touch 16, flat-footed 26)HP136 (13d10+65)SavesFort +17, Ref +11, Will +16Melee+2 holy greatsword +22/+17/+12 (2d6+12)Ranged2 light rays +14 ranged touch (2d12)Speed50 ft., fly 150 ft. (perfect)AbilitiesStr 25, Dex 12, Con 20, Int 16, Wis 19, Cha 17BAB / CMB / CMD+13 / +20 / 31Sensesdarkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20Environmentany (Elysium)
DR 10/cold iron and evilimmune electricityimmune petrificationresist cold 10, fire 10SR 25
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
bruiser (from abilities)
abilities: Str 25 over Dex 12 - plant and full-attack, soak the hits
abilities: Str 25 over Dex 12 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20 - hunts where prey is blind
senses: darkvision 60 ft., detect evil, low-light vision, see invisibility; Perception +20 - hunts where prey is blind
On-hit riders and breath
gaze
From the entry
In humanoid form, a ghaele's gaze attack slays evil creatures of 5 HD or less (range 60 feet, Will DC 18 negates, shaken for 2d10 rounds on a successful save). Nonevil creatures, and evil creatures with more than 5 HD, must succeed on a DC 18 Will save or be shaken for 2d10 rounds. A creature that saves against a ghaele's gaze is immune to that particular ghaele's gaze for 24 hours. This is a mind-affecting fear effect. The save DCs are Charisma-based.
A ghaele can shift between its solid body and one made of light as a standard action. In solid form, it cannot fly or use light rays. In light form, it can fly and gains the incorporeal quality-it can make light ray attacks or use spell-like abilities in this form, but can't make physical attacks or cast spells. This ability otherwise functions similarly to a bralani's wind form ability.
A ghaele's light rays have a range of 300 feet. T...