Monsters / Barghest, Greater
Barghest, Greater
CR 7 - 3,200 XP - LE Large Outsider
Stat block
AC20 (touch 11, flat-footed 18)HP85 (9d10+36)SavesFort +9, Ref +10, Will +10Meleebite +14 (1d8+6), 2 claws +14 (1d6+6)Speed40 ft.AbilitiesStr 23, Dex 15, Con 19, Int 18, Wis 18, Cha 18BAB / CMB / CMD+9 / +16 / 28Sensesdarkvision 60 ft., scent; Perception +16
DR 10/magic
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
bruiser (from abilities)
abilities: Str 23 over Dex 15 - plant and full-attack, soak the hits
abilities: Str 23 over Dex 15 - plant and full-attack, soak the hits
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft., scent; Perception +16 - hunts where prey is blind
senses: darkvision 60 ft., scent; Perception +16 - hunts where prey is blind
targets-weakest (from alignment)
alignment LE, Int 18 - picks off the wounded and the unarmored first
alignment LE, Int 18 - picks off the wounded and the unarmored first
holds-line (from alignment)
alignment LE, Int 18 - disciplined: keeps formation, never chases alone
alignment LE, Int 18 - disciplined: keeps formation, never chases alone