Monsters / Bear, Dire

Bear, Dire

CR 7 - 3,200 XP - N Large Animal

Stat block

AC18 (touch 10, flat-footed 17)HP95 (10d8+50)SavesFort +12, Ref +8, Will +4Melee2 claws +13 (1d6+7 plus grab), bite +13 (1d8+7)Speed40 ft.AbilitiesStr 25, Dex 13, Con 21, Int 2, Wis 12, Cha 10BAB / CMB / CMD+7 / +15 / 26Senseslow-light vision, scent; Perception +12Environmentcold forests

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

grapple-grab (from melee)
melee: 2 claws +13 (1d6+7 plus grab), bite +13 (1d8+7) - grab rides the hit
territorial (from lore)
Unlike most bears, a dire bear is short-tempered and swift to anger when confronted with intruders in its territory.
bruiser (from abilities)
abilities: Str 25 over Dex 13 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do

From the entry

Larger, more aggressive, and far more deadly than its lesser cousins, the dire bear (known to barbarian tribes variously as the cave bear or the short-faced bear) is a primeval menace indeed. This behemoth avoids more civilized reaches of the world, preferring to dwell in remote wilderness locations. A dire bear is a rare and terrifying sight-especially to those not used to normal bears. Unlike most bears, a dire bear is short-tempered and swift to anger when confronted with intruders in its territory. Like a grizzly, a dire bear attempts to subdue or kill with its claws. However, a dire bear is far more likely (and willing) to begin biting a grabbed foe.