Monsters / Beetle, Fire

Beetle, Fire

CR 1/3 - 135 XP - N Small Vermin

Stat block

AC12 (touch 11, flat-footed 12)HP4 (1d8)SavesFort +2, Ref +0, Will +0Meleebite +1 (1d4)Speed30 ft., fly 30 ft. (poor)AbilitiesStr 10, Dex 11, Con 11, Int -, Wis 10, Cha 7BAB / CMB / CMD+0 / +-1 / 9Senseslow-light vision; Perception +0Environmentany
immune mind-affecting effects

Combat brain - every behavior cites its line (1 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from intelligence)
Int - (no Intelligence score)

From the entry

A fire beetle's glowing glands provide light in a 10-foot radius. A dead fire beetle's luminescent glands continue to glow for 1d6 days after its death. Although nocturnal, the fire beetle lacks darkvision-it relies on its own glowing glands for illumination. Caged fire beetles are a popular source of long-lasting illumination among eccentrics and miners. Other variations on the common fire beetle exist. The two most common variants are detailed below. A mining beetle is an advanced fire beetle with the advanced simple template and a burrowing speed of 20 feet. A flash beetle is an advanced fire beetle that can create a bright flash of light once an hour. When a flash beetle does so, all creatures in a 10-foot burst must make a DC 12 Fortitude save or be dazzled for 1d3 rounds. The save DC is Constitution-based.