Monsters / Behir

Behir

CR 8 - 4,800 XP - N Huge Magical Beast

Stat block

AC21 (touch 9, flat-footed 20)HP105 (10d10+50)SavesFort +12, Ref +8, Will +5Meleebite +15 (2d6+9 plus grab)Speed40 ft., climb 20 ft.AbilitiesStr 23, Dex 12, Con 21, Int 7, Wis 14, Cha 12BAB / CMB / CMD+10 / +18 / 29Sensesdarkvision 60 ft., low-light vision; Perception +6Environmentwarm hills and deserts
immune electricity

Combat brain - every behavior cites its line (7 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

constrict (from special_attacks)
special attacks: constrict 2d6+9 each round it holds
grapple-grab (from melee)
melee: bite +15 (2d6+9 plus grab) - grab rides the hit
swallow (from special_attacks)
special attacks: swallow whole - a grabbed, smaller foe can be gulped down
territorial (from lore)
Temperamental and avaricious, the behir spends most of its time slithering through the sandy hills and desert cliffs that make up its territory, preying upon all creat...
bruiser (from abilities)
abilities: Str 23 over Dex 12 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision; Perception +6 - hunts where prey is blind

On-hit riders and breath

constrict2d6+9
rake1d4+6
swallow whole2d8+9
breath weapon7d6DC 20 Reflex

From the entry

A behir's grab attack works against creatures of any size category. It can constrict the same round it establishes a hold. On any round thereafter that it maintains its hold, the behir can choose to rake the grappled target or swallow it whole. Temperamental and avaricious, the behir spends most of its time slithering through the sandy hills and desert cliffs that make up its territory, preying upon all creatures who dare to enter its hunting grounds. The creature's six pairs of powerful, clawed legs remain folded against its sides most of the time, only extending in combat to grapple foes or carry the behir forward in a terrifying, low-slung gallop, or else when climbing the sheer cliff faces common to behir lairs. The average behir is 40 feet long and weighs 4,000 pounds. In addition to the two prominent horns on its head, many have additional decorative spines at regular intervals ...