Monsters / Black Pudding

Black Pudding

CR 7 - 3,200 XP - N Huge Ooze

Stat block

AC3 (touch 3, flat-footed 3)HP105 (10d8+60)SavesFort +9, Ref +-2, Will +-2Meleeslam +8 (2d6+4 plus 2d6 acid plus grab)Speed20 ft., climb 20 ft.AbilitiesStr 16, Dex 1, Con 22, Int -, Wis 1, Cha 1BAB / CMB / CMD+7 / +12 / 17Sensesblindsight 60 ft.; Perception -5Environmentany underground

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from intelligence)
Int - (no Intelligence score)
constrict (from special_attacks)
special attacks: constrict 2d6+4 each round it holds
grapple-grab (from melee)
melee: slam +8 (2d6+4 plus 2d6 acid plus grab) - grab rides the hit
bruiser (from abilities)
abilities: Str 16 over Dex 1 - plant and full-attack, soak the hits

On-hit riders and breath

constrict2d6+4

From the entry

A black pudding secretes a digestive acid that dissolves organic material and metal quickly, but does not affect stone. Each time a creature suffers damage from a black pudding's acid, its clothing and armor take the same amount of damage from the acid. A DC 21 Reflex save prevents damage to clothing and armor. A metal or wooden weapon that strikes a black pudding takes 2d6 acid damage unless the weapon's wielder succeeds on a DC 21 Reflex save. If a black pudding remains in contact with a wooden or metal object for 1 full round, it inflicts 21 points of acid damage (no save) to the object. The save DCs are Constitution-based. An opponent that is being constricted by a black pudding suffers a -4 penalty on Reflex saves made to resist acid damage applying to clothing and armor. Slashing and piercing weapons deal no damage to a black pudding. Instead, the creature splits into two identi...