Monsters / Boggard

Boggard

CR 2 - 600 XP - CE Medium Humanoid

Stat block

AC14 (touch 9, flat-footed 14)HP22 (3d8+9)SavesFort +5, Ref +0, Will +1Meleemorningstar +5 (1d8+3), tongue -1 touch (sticky tongue)Speed20 ft., swim 30 ft.AbilitiesStr 15, Dex 9, Con 14, Int 8, Wis 11, Cha 10BAB / CMB / CMD+2 / +4 / 13Sensesdarkvision 60 ft., low-light vision; Perception +4Environmenttemperate marshes

Combat brain - every behavior cites its line (2 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

bruiser (from abilities)
abilities: Str 15 over Dex 9 - plant and full-attack, soak the hits
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision; Perception +4 - hunts where prey is blind

On-hit riders and breath

terrifying croak

From the entry

A boggard can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning or suffocating. A creature hit by a boggard's tongue attack cannot move more than 10 feet away from the boggard and takes a -2 penalty to AC as long as the tongue is attached (this penalty does not stack if multiple tongues are attached). The tongue can be removed by making an opposed Strength check as a standard action or by dealing 2 points of slashing damage to the tongue (AC 11, damage does not deplete the boggard's actual hit points). The boggard cannot move more than 10 feet away from the target, but the boggard can release its tongue as a free action. Unlike a giant frog, a boggard cannot pull targets toward it with its tongue. A boggard can move through any sort of natural difficult terrain at its normal speed while within a swamp. Magically altered terrain ...