Monsters / Choker
Choker
CR 2 - 600 XP - CE Small Aberration
Stat block
AC17 (touch 13, flat-footed 15)HP16 (3d8+3)SavesFort +2, Ref +3, Will +4Melee2 tentacles +6 (1d4+3 plus grab)Speed20 ft., climb 10 ft.AbilitiesStr 16, Dex 14, Con 13, Int 4, Wis 13, Cha 7BAB / CMB / CMD+2 / +4 / 16Sensesdarkvision 60 ft.; Perception +1Environmentany underground
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
grapple-grab (from special_attacks)
special attacks: grab - free grapple on a hit
special attacks: grab - free grapple on a hit
constrict (from special_attacks)
special attacks: constrict 1d4+3 each round it holds
special attacks: constrict 1d4+3 each round it holds
ambush (from lore)
Underground predators that often dwell on the outskirts of subterranean ruins or in the deep shadows of nameless cavern outposts, chokers lurk in the darkness and lash...
Underground predators that often dwell on the outskirts of subterranean ruins or in the deep shadows of nameless cavern outposts, chokers lurk in the darkness and lash...
stalk (from lore)
They seldom attack multiple enemies at once, stalking their quarry until they can isolate a weaker victim from its pack.
They seldom attack multiple enemies at once, stalking their quarry until they can isolate a weaker victim from its pack.
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +1 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +1 - hunts where prey is blind
On-hit riders and breath
grab
constrict1d4+3
strangle
From the entry
Chokers have an unerring talent for seizing their victims by the neck. A creature that is grappled by a choker cannot speak or cast spells with verbal components.
A choker is supernaturally quick. It can take an extra move action during its turn each round.
Underground predators that often dwell on the outskirts of subterranean ruins or in the deep shadows of nameless cavern outposts, chokers lurk in the darkness and lash out with their long, rubbery arms to grasp prey as it passes by. They seldom attack multiple enemies at once, stalking their quarry until they can isolate a weaker victim from its pack.
Chokers walk with a disturbing, almost comical gait due to their extremely limber legs. Weighing only 35 pounds and standing no taller than a halfling, chokers have no problem skittering across walls and ceilings, often lodging themselves into shadowy corners, tunnel intersections, wa...