Monsters / Cloaker

Cloaker

CR 5 - 1,600 XP - CN Large Aberration

Stat block

AC19 (touch 12, flat-footed 16)HP51 (6d8+24)SavesFort +6, Ref +5, Will +7Meleebite +8 (1d6+5), tail slap +3 (1d8+2)Speed10 ft., fly 40 ft. (average)AbilitiesStr 21, Dex 16, Con 19, Int 14, Wis 15, Cha 14BAB / CMB / CMD+4 / +10 / 23Sensesdarkvision 60 ft.; Perception +14Environmentunderground

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +14 - hunts where prey is blind

On-hit riders and breath

moan
engulf

From the entry

A cloaker can try to wrap a Medium or smaller creature in its body as a standard action. The cloaker attempts a grapple that does not provoke an attack of opportunity. If it wins the grapple check, it establishes a hold and bites the engulfed victim with a +4 bonus on its attack roll. It can still use its whip-like tail to strike at other targets. Attacks that hit an engulfing cloaker deal half their damage to the monster and half to the trapped victim. A cloaker can emit an infrasonic moan as a standard action, with one of four effects. Fear : All creatures in a 30-foot spread must save (Will negates) or become panicked for 2 rounds. Nausea : All creatures in a 30-foot cone must save (Fortitude negates) or fall prone and be nauseated for 1d4+1 rounds. Stupor : A single creature within 30 feet is affected by hold monster for 5 rounds (Will negates). Unnerve : Anyone within a 60-foot s...