Monsters / Crab, Giant

Crab, Giant

CR 2 - 600 XP - N Medium Vermin

Stat block

AC16 (touch 11, flat-footed 15)HP19 (3d8+6)SavesFort +5, Ref +2, Will +1Melee2 claws +4 (1d4+2 plus grab)Speed30 ft., swim 20 ft.AbilitiesStr 15, Dex 13, Con 14, Int -, Wis 10, Cha 2BAB / CMB / CMD+2 / +4 / 15Sensesdarkvision 60 ft.; Perception +4Environmentany aquatic
immune mind-affecting effects

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

mindless (from intelligence)
Int - (no Intelligence score)
constrict (from special_attacks)
special attacks: constrict 1d4+2 each round it holds
grapple-grab (from melee)
melee: 2 claws +4 (1d4+2 plus grab) - grab rides the hit

On-hit riders and breath

constrict1d4+2

From the entry

Giant crabs can survive out of the water for 1 hour per point of Constitution. Beyond this limit, a giant crab runs the risk of suffocation, as if it were drowning. Giant crabs behave much like their smaller cousins, feeding on both plant material like algae and fungus and animal matter such as fish, seabirds, and even unwary humanoids. The coloration of a giant crab's hard exoskeleton varies widely depending on species, and over time even shifts in response to its diet. Other species of giant crab exist as well, some smaller but most quite a bit larger. You can adjust the stats given here by changing Hit Dice and size (changing Strength, Dexterity, and Constitution as appropriate) to represent a wide range of different species of giant crab. The following table lists the most common variants. Species CR Size HD King crab 1/4 Tiny 1d8 Coconut crab 1/2 Small 1d8 Rock crab 4 Large 5d8 S...