Monsters / Crocodile

Crocodile

CR 2 - 600 XP - N Large Animal

Stat block

AC14 (touch 10, flat-footed 13)HP22 (3d8+9)SavesFort +6, Ref +4, Will +2Meleebite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2)Speed20 ft., swim 30 ft.; sprintAbilitiesStr 19, Dex 12, Con 17, Int 1, Wis 12, Cha 2BAB / CMB / CMD+2 / +7 / 18Senseslow-light vision; Perception +8Environmentwarm rivers and marshes

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

trip (from special_attacks)
special attacks: trip - free CMB to drop the foe on a hit
grapple-grab (from melee)
melee: bite +5 (1d8+4 plus grab) and tail slap +0 (1d12+2) - grab rides the hit
bruiser (from abilities)
abilities: Str 19 over Dex 12 - plant and full-attack, soak the hits

On-hit riders and breath

trip

From the entry

When grappling a foe of its size or smaller, a crocodile can perform a death roll upon making a successful grapple check. As it clings to its foe, it tucks in its legs and rolls rapidly, twisting and wrenching its victim. The crocodile inflicts its bite damage and knocks the creature prone. If successful, the crocodile maintains its grapple. A crocodile can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning. Once per minute a crocodile may sprint, increasing its land speed to 40 feet for 1 round. A crocodile is a primeval reptile that dwells in swamps or along the banks of rivers, a habitat that often puts it in violent contact with unsuspecting prey that come to the water's edge to drink. The typical crocodile is 14 feet long and weighs 1,400 pounds, but larger species exist. You can use these statistics for similar creatures, such...