Monsters / Demon, Balor
Demon, Balor
CR 20 - 307,200 XP - CE Large Outsider
Stat block
AC36 (touch 20, flat-footed 29)HP370 (20d10+260)SavesFort +29, Ref +17, Will +25Melee+1 vorpal unholy longsword +31/+26/+21/+16 (2d6+13), +1 vorpal flaming whip +30/+25/+20 (1d4+7 plus 1d6 fire and entangle) or 2 slams +31 (1d10+12)Speed40 ft., fly 90 ft. (good)AbilitiesStr 35, Dex 25, Con 36, Int 24, Wis 24, Cha 27BAB / CMB / CMD+20 / +33 / 54Sensesdarkvision 60 ft., low-light vision, true seeing; Perception +38Environmentany (Abyss)
DR 15/cold iron and goodimmune electricityimmune fireimmune poisonresist acid 10, cold 10SR 31
Combat brain - every behavior cites its line (7 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
flee-when-hurt (from lore)
A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is far from a coward.
A balor typically commands vast legions of demons, and while it often lets these slavering and eager minions fight its battles, the balor is far from a coward.
bruiser (from abilities)
abilities: Str 35 over Dex 25 - plant and full-attack, soak the hits
abilities: Str 35 over Dex 25 - plant and full-attack, soak the hits
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., low-light vision, true seeing; Perception +38 - hunts where prey is blind
senses: darkvision 60 ft., low-light vision, true seeing; Perception +38 - hunts where prey is blind
targets-weakest (from alignment)
alignment CE, Int 24 - picks off the wounded and the unarmored first
alignment CE, Int 24 - picks off the wounded and the unarmored first
From the entry
) When killed, a balor explodes in a blinding flash of fire that deals 100 points of damage (half fire, half unholy damage) to anything within 100 feet (Reflex DC 33 halves). The save DC is Constitution-based.
If a balor strikes a Medium or smaller foe with its whip, the balor can immediately attempt a grapple check without provoking an attack of opportunity. If the balor wins the check, it draws the foe into an adjacent square. The foe gains the grappled condition, but the balor does not.
A balor's body is covered in dancing flames. Anyone striking a balor with a natural weapon or unarmed strike takes 1d6 points of fire damage. A creature that grapples a balor or is grappled by one takes 6d6 points of fire damage each round the grapple persists.
Any slashing weapon a balor wields (including its standard longsword and whip) gains the vorpal weapon quality. Weapons retain this quality ...