Monsters / Demon, Marilith
Demon, Marilith
CR 17 - 102,400 XP - CE Large Outsider
Stat block
AC32 (touch 17, flat-footed 28)HP264 (16d10+176)SavesFort +25, Ref +18, Will +13Melee+1 longsword +24/+19/+14/+9 (2d6+8/17-20), 5 +1 longswords +24 (2d6+4/17-20), tail slap +19 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +19 (2d6+3 plus grab)Speed40 ft.AbilitiesStr 25, Dex 19, Con 32, Int 18, Wis 18, Cha 25BAB / CMB / CMD+16 / +24 / 42Sensesdarkvision 60 ft., true seeing; Perception +31Environmentany (Abyss)
DR 10/cold iron and goodimmune electricity and poisonresist acid 10, cold 10, fire 10SR 28
Combat brain - every behavior cites its line (7 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
constrict (from special_attacks)
special attacks: constrict 2d6+10 each round it holds
special attacks: constrict 2d6+10 each round it holds
grapple-grab (from melee)
melee: +1 longsword +24/+19/+14/+9 (2d6+8/17-20), 5 +1 longswords +24 (2d6+4/17-20), tail slap +19 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +19 (2d6+3 plus ...
melee: +1 longsword +24/+19/+14/+9 (2d6+8/17-20), 5 +1 longswords +24 (2d6+4/17-20), tail slap +19 (2d6+3 plus grab) or 6 slams +22 (1d8+7), tail slap +19 (2d6+3 plus ...
bruiser (from abilities)
abilities: Str 25 over Dex 19 - plant and full-attack, soak the hits
abilities: Str 25 over Dex 19 - plant and full-attack, soak the hits
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., true seeing; Perception +31 - hunts where prey is blind
senses: darkvision 60 ft., true seeing; Perception +31 - hunts where prey is blind
targets-weakest (from alignment)
alignment CE, Int 18 - picks off the wounded and the unarmored first
alignment CE, Int 18 - picks off the wounded and the unarmored first
On-hit riders and breath
constrict2d6+10
crush
From the entry
A creature that takes damage from a marilith's constrict attack must succeed on a DC 25 Fortitude save or lose consciousness for 1d8 rounds. The save DC is Strength-based.
Any weapon a marilith wields gains a +1 enhancement bonus to attack and damage, and strikes as if it were a chaotic and evil cold iron weapon (in addition to retaining the qualities of its actual composition).
A marilith never takes penalties to her attack roll when fighting with multiple weapons.
The leaders of Abyssal hordes and queens of Abyssal nations, the dreaded mariliths serve demon lords as governesses, advisors, and even lovers, yet their brilliance as tacticians makes them most sought after as generals and commanders of armies. The most powerful mariliths serve no one, and instead command ravenous fiendish legions.
A marilith is 6 to 9 feet tall and measures 20 feet from head to tail tip. It weighs 4,000 ...