Monsters / Demon, Nalfeshnee
Demon, Nalfeshnee
CR 14 - 38,400 XP - CE Huge Outsider
Stat block
AC29 (touch 13, flat-footed 28)HP203 (14d10+126)SavesFort +22, Ref +9, Will +21Meleebite +23 (3d8+11/19-20), 2 claws +23 (2d6+11)Speed30 ft., fly 40 ft. (poor)AbilitiesStr 32, Dex 13, Con 29, Int 23, Wis 22, Cha 20BAB / CMB / CMD+14 / +27 / 42Sensesdarkvision 60 ft., true seeing; Perception +31Environmentany (Abyss)
DR 10/goodimmune electricityimmune poisonresist acid 10, cold 10, fire 10SR 25
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
bruiser (from abilities)
abilities: Str 32 over Dex 13 - plant and full-attack, soak the hits
abilities: Str 32 over Dex 13 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., true seeing; Perception +31 - hunts where prey is blind
senses: darkvision 60 ft., true seeing; Perception +31 - hunts where prey is blind
targets-weakest (from alignment)
alignment CE, Int 23 - picks off the wounded and the unarmored first
alignment CE, Int 23 - picks off the wounded and the unarmored first
On-hit riders and breath
unholy nimbus
From the entry
Three times per day as a free action a nalfeshnee can create a nimbus of unholy light, causing nauseating beams of writhing color to play around its body. One round later, the light bursts in a 60-foot radius. Any non-demon creature caught within this area must succeed on a DC 22 Will save or be dazed for 1d10 rounds as visions of madness hound it. The save DC is Charisma-based.
Few demons understand the inner workings of the Abyss like the nalfeshnee, and it is not unusual to see a nalfeshnee seeming to serve the Abyss itself rather than a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane's secret reaches. Often, a nalfeshnee's realm in the Abyss surpasses the strength and size of the largest of mortal kingdoms, for nalfeshnees display a singular gift for managing and ordering the cha...