Monsters / Demon, Quasit
Demon, Quasit
CR 2 - 600 XP - CE Tiny Outsider
Stat block
AC16 (touch 14, flat-footed 14)HP16 (3d10)SavesFort +1, Ref +5, Will +4Melee2 claws +7 (1d3-1 plus poison), bite +7 (1d4-1)Speed20 ft., fly 50 ft. (perfect)AbilitiesStr 8, Dex 14, Con 11, Int 11, Wis 12, Cha 11BAB / CMB / CMD+3 / +0 / 12Sensesdarkvision 60 ft.; Perception +7Environmentany (Abyss)
DR 5/cold iron or goodimmune electricityimmune poisonresist acid 10, cold 10, fire 10
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
ambush (from lore)
A quasit serves, yet it watches and waits for mistakes that might cost its master's life, or even better, an error that might let the quasit turn against its master.
A quasit serves, yet it watches and waits for mistakes that might cost its master's life, or even better, an error that might let the quasit turn against its master.
skirmisher (from abilities)
abilities: Dex 14 over Str 8 - strike and slip away, never trade full attacks
abilities: Dex 14 over Str 8 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +7 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +7 - hunts where prey is blind
targets-weakest (from alignment)
alignment CE, Int 11 - picks off the wounded and the unarmored first
alignment CE, Int 11 - picks off the wounded and the unarmored first
From the entry
Claw
The quasit is perhaps the least powerful demon, yet it is not the least respected-even quasits hold themselves above the dretch horde, and true to their natures, dretches lack the courage or drive to prove the quaits wrong. A quasit's first role in life is that of a familiar to a spellcasting master, but those quasits who escape from this humiliating servitude become free-willed and much more dangerous.
A typical quasit stands a foot and a half tall, and weighs only 8 pounds. Alone among the demonic horde, quasits do not form from the dead souls of evil mortals. Instead, they form from living souls-when a spellcaster seeks out a quasit to serve him as a familiar, his soul brushes against the Abyss and it reacts, carving from itself a quasit linked to that spellcaster's soul and forming a powerful bond between the two. Newly created quasits are birthed directly into the Material P...