Monsters / Derro
Derro
CR 3 - 800 XP - CE Small Humanoid
Stat block
AC17 (touch 13, flat-footed 15)HP25 (3d8+12)SavesFort +5, Ref +3, Will +6Meleeshort sword +5 (1d4) or aklys +5 (1d6)Rangedrepeating light crossbow +5 (1d6/19-20 plus poison) or aklys +5 (1d6)Speed20 ft.AbilitiesStr 11, Dex 15, Con 18, Int 10, Wis 5, Cha 16BAB / CMB / CMD+2 / +1 / 13Sensesdarkvision 60 ft.; Perception +0Environmentany underground
vulnerable sunlightSR 14
Combat brain - every behavior cites its line (4 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
skirmisher (from abilities)
abilities: Dex 15 over Str 11 - strike and slip away, never trade full attacks
abilities: Dex 15 over Str 11 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +0 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +0 - hunts where prey is blind
targets-weakest (from alignment)
alignment CE, Int 10 - picks off the wounded and the unarmored first
alignment CE, Int 10 - picks off the wounded and the unarmored first
On-hit riders and breath
sneak attack1d6
From the entry
Derros use their Charisma modifier on Will saves instead of their Wisdom modifier, and are immune to insanity and confusion effects. Only a miracle or wish can remove a derro's madness. If this occurs, the derro gains 6 points of Wisdom and loses 6 points of Charisma.
Derros are not at risk of poisoning themselves when handling poison. They use Medium spider venom to poison their crossbow bolts, and generally carry 10 pre-poisoned bolts at all times.
A derro takes 1 point of Con damage after every hour it is exposed to sunlight.
Though derros dwell deep under most of the surface world's cities, very few know of the sadistic creatures' existence. Descended from mysterious fey that once dwelt deep underground, the derros lust for the comforts of the surface, yet the light of the sun causes them to blister, burn, and die. Derros often abduct surface dwellers to perform hideous experiment...