Monsters / Devil, Barbed
Devil, Barbed
CR 11 - 12,800 XP - LE Medium Outsider
Stat block
AC26 (touch 16, flat-footed 20)HP138 (12d10+72)SavesFort +14, Ref +14, Will +8Melee2 claws +18 (2d8+6/19-20 plus fear and grab)Speed30 ft.AbilitiesStr 23, Dex 23, Con 22, Int 12, Wis 15, Cha 18BAB / CMB / CMD+12 / +18 / 34Sensesdarkvision 60 ft., see in darkness; Perception +21Environmentany (Hell)
DR 10/goodimmune fireimmune poisonresist acid 10, cold 10SR 22
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., see in darkness; Perception +21 - hunts where prey is blind
senses: darkvision 60 ft., see in darkness; Perception +21 - hunts where prey is blind
targets-weakest (from alignment)
alignment LE, Int 12 - picks off the wounded and the unarmored first
alignment LE, Int 12 - picks off the wounded and the unarmored first
holds-line (from alignment)
alignment LE, Int 12 - disciplined: keeps formation, never chases alone
alignment LE, Int 12 - disciplined: keeps formation, never chases alone
On-hit riders and breath
fear3d8+9
impale3d8+9
From the entry
A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil's barbs. Melee weapons with reach do not endanger a user in this way.
A barbed devil's fear attack affects any creature it damages with its claws. A DC 20 Will save resists this effect, otherwise the victim becomes frightened for 1d4 rounds. This is a mind-affecting fear effect. The save DC is Charisma-based.
A barbed devil can use its grab attack against a foe of up to Medium size.
A barbed devil deals 3d8+9 points of piercing damage to a grabbed opponent with a successful grapple check.
Sentinels of the vaults of Hell, jailers of the darkest souls, and living weapons of the infernal forges, barbed devils-known as hamatulas to diabolists-enforce the strictures of the damned and safeguard the nefarious works of greater devils. A hamatula e...