Monsters / Devil, Erinyes

Devil, Erinyes

CR 8 - 4,800 XP - LE Medium Outsider

Stat block

AC23 (touch 17, flat-footed 16)HP94 (9d10+45)SavesFort +11, Ref +12, Will +7Melee+1 longsword +15/+10 (1d8+8/19-20)Ranged+1 flaming composite longbow +14/+14/+9 (1d8+6/x3 plus 1d6 fire) or rope +15 touch (entangle)Speed30 ft., fly 50 ft. (good)AbilitiesStr 20, Dex 23, Con 21, Int 14, Wis 18, Cha 21BAB / CMB / CMD+9 / +14 / 31Sensesdarkvision 60 ft., see in darkness, true seeing; Perception +16Environmentany (Hell)
DR 5/goodimmune fireimmune poisonresist acid 10, cold 10SR 19

Combat brain - every behavior cites its line (5 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

lure (from lore)
Yet despite their beauty, erinyes are not seducers-they lack the subtlety and patience required for such fine emotional manipulations, and instead vastly prefer to sol...
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
night-hunter (from senses)
senses: darkvision 60 ft., see in darkness, true seeing; Perception +16 - hunts where prey is blind
targets-weakest (from alignment)
alignment LE, Int 14 - picks off the wounded and the unarmored first
holds-line (from alignment)
alignment LE, Int 14 - disciplined: keeps formation, never chases alone

From the entry

Each erinyes carries a 50-foot-long rope that entangles opponents of any size as an animate rope spell (CL 16th, DC 20). An erinyes can hurl its rope 30 feet with no range penalty. An erinyes's rope functions only for the erinyes who made it and no other. The save DC is Dexterity-based. Known by many names-the Fallen, the Ash Wings, and the Furies-the devils called erinyes mock the form of the angelic hosts in their exaction of vengeance and bloody justice. Executioners, not judges, erinyes alight upon the bladed eaves of Dis, Hell's cosmopolitan second layer, ever attentive for chances to soar into battle, whether in defense of Hell, on the whims of diabolical masters, or at the impassioned summons of jilted mortal summoners. All erinyes weave deadly living ropes from their own hair, which they use in battle to lift their foes into the air, mocking and condemning their victims for th...