Monsters / Devourer
Devourer
CR 11 - 12,800 XP - NE Large Undead
Stat block
AC25 (touch 12, flat-footed 22)HP133 (14d8+70)SavesFort +9, Ref +7, Will +12Melee2 claws +18 (1d8+9 plus energy drain)Speed30 ft., fly 20 ft. (perfect)AbilitiesStr 28, Dex 16, Con 10, Int 19, Wis 16, Cha 21BAB / CMB / CMD+10 / +20 / 33Sensesdarkvision 60 ft.; Perception +20Environmentany
SR 22
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
fearless (from creature_type)
creature type: Undead (immune to morale collapse)
creature type: Undead (immune to morale collapse)
bruiser (from abilities)
abilities: Str 28 over Dex 16 - plant and full-attack, soak the hits
abilities: Str 28 over Dex 16 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +20 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +20 - hunts where prey is blind
targets-weakest (from alignment)
alignment NE, Int 19 - picks off the wounded and the unarmored first
alignment NE, Int 19 - picks off the wounded and the unarmored first
On-hit riders and breath
energy drainDC 20 Fortitude
From the entry
By making a touch attack as a standard action, a devourer can deal 12d6+18 points of damage as if using a slay living spell. A DC 22 Fortitude save reduces this damage to 3d6+18. The soul of a creature slain by this attack becomes trapped within the devourer's chest. The creature cannot be brought back to life until the devourer's destruction (or a spell deflection-see below) releases its soul. A devourer can hold only one soul at a time. The trapped essence provides a devourer with 5 essence points for each Hit Die possessed by the soul. A devourer must expend essence points when it uses a spell-like ability equal to the spell's level (for sake of ease, spell levels for its spell-like abilities are included in its stats in superscript). At the start of an encounter, a devourer generally has 3d4+3 essence points available. The trapped essence gains one permanent negative level for eve...