Monsters / Dragon, Chromatic, Blue, Adult
Dragon, Chromatic, Blue, Adult
CR 13 - 25,600 XP - LE Huge Dragon
Stat block
AC28 (touch 8, flat-footed 28)HP184 (16d12+80)SavesFort +15, Ref +10, Will +13Meleebite +23 (2d8+12), 2 claws +22 (2d6+8), 2 wings +20 (1d8+4), tail slap +20 (2d6+12)Speed40 ft., burrow 20 ft., fly 200 ft. (poor)AbilitiesStr 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16BAB / CMB / CMD+16 / +26 / 36Sensesdragon senses; Perception +22
DR 5/magicimmune electricityimmune paralysisimmune sleepSR 24
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
breath-weapon (from special_attacks)
special attacks: breath weapon (100-ft line, 12d8 electricity, DC 23)
special attacks: breath weapon (100-ft line, 12d8 electricity, DC 23)
bruiser (from abilities)
abilities: Str 27 over Dex 10 - plant and full-attack, soak the hits
abilities: Str 27 over Dex 10 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
targets-weakest (from alignment)
alignment LE, Int 16 - picks off the wounded and the unarmored first
alignment LE, Int 16 - picks off the wounded and the unarmored first
holds-line (from alignment)
alignment LE, Int 16 - disciplined: keeps formation, never chases alone
alignment LE, Int 16 - disciplined: keeps formation, never chases alone
On-hit riders and breath
breath weapon12d8DC 23 Reflex
crushDC 21 Reflex
breath100-ft line, 12d8electricity, DC 23