Monsters / Dragon, Chromatic, Green, Adult
Dragon, Chromatic, Green, Adult
CR 12 - 19,200 XP - LE Huge Dragon
Stat block
AC27 (touch 8, flat-footed 27)HP172 (15d12+75)SavesFort +14, Ref +9, Will +14Meleebite +21 (2d8+12/19-20), 2 claws +21 (2d6+8/19-20), 2 wings +16 (1d8+4), tail slap +16 (2d6+12)Speed40 ft., fly 200 ft. (poor), swim 40 ft.AbilitiesStr 27, Dex 10, Con 21, Int 16, Wis 17, Cha 16BAB / CMB / CMD+15 / +25 / 35Sensesdragon senses; Perception +25
DR 5/magicimmune acidimmune paralysisimmune sleepSR 23
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
breath-weapon (from special_attacks)
special attacks: breath weapon (50-ft cone, 12d6 acid, DC 22)
special attacks: breath weapon (50-ft cone, 12d6 acid, DC 22)
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
feats: Flyby Attack + fly speed - strike and wing away each pass
bruiser (from abilities)
abilities: Str 27 over Dex 10 - plant and full-attack, soak the hits
abilities: Str 27 over Dex 10 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
targets-weakest (from alignment)
alignment LE, Int 16 - picks off the wounded and the unarmored first
alignment LE, Int 16 - picks off the wounded and the unarmored first
holds-line (from alignment)
alignment LE, Int 16 - disciplined: keeps formation, never chases alone
alignment LE, Int 16 - disciplined: keeps formation, never chases alone
On-hit riders and breath
breath weapon12d6DC 22 Reflex
crush2d8+12DC 22 Reflex
breath50-ft cone, 12d6acid, DC 22