Monsters / Dragon, Chromatic, Red, Adult
Dragon, Chromatic, Red, Adult
CR 14 - 38,400 XP - CE Huge Dragon
Stat block
AC29 (touch 8, flat-footed 29)HP212 (17d12+102)SavesFort +16, Ref +10, Will +15Meleebite +25 (2d8+15), 2 claws +25 (2d6+10), 2 wings +23 (1d8+5), tail slap +23 (2d6+15)Speed40 ft., fly 200 ft. (poor)AbilitiesStr 31, Dex 10, Con 23, Int 16, Wis 17, Cha 16BAB / CMB / CMD+17 / +29 / 39Sensesdragon senses, smoke vision; Perception +23
DR 5/magicimmune fireimmune paralysisimmune sleepvulnerable coldSR 25
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
breath-weapon (from special_attacks)
special attacks: breath weapon (50-ft cone, 12d10 fire, DC 24)
special attacks: breath weapon (50-ft cone, 12d10 fire, DC 24)
bruiser (from abilities)
abilities: Str 31 over Dex 10 - plant and full-attack, soak the hits
abilities: Str 31 over Dex 10 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
targets-weakest (from alignment)
alignment CE, Int 16 - picks off the wounded and the unarmored first
alignment CE, Int 16 - picks off the wounded and the unarmored first
On-hit riders and breath
breath weapon12d10DC 24 Reflex
crush
breath50-ft cone, 12d10fire, DC 24