Monsters / Dragon, Metallic, Brass
Dragon, Metallic, Brass
CR 3 - - Tiny
Stat block
AC0 (touch 0, flat-footed 0)HP0 ()SavesFort +0, Ref +0, Will +0MeleeSpeed60 ft., burrow 30 ft.AbilitiesStr 11, Dex 16, Con 13, Int 10, Wis 11, Cha 10BAB / CMB / CMD+0 / +0 / 0Environmentwarm deserts
Combat brain - every behavior cites its line (2 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
pack-hunter (from lore)
An old or older brass dragon is surrounded by an aura of intense heat.
An old or older brass dragon is surrounded by an aura of intense heat.
skirmisher (from abilities)
abilities: Dex 16 over Str 11 - strike and slip away, never trade full attacks
abilities: Dex 16 over Str 11 - strike and slip away, never trade full attacks
From the entry
A juvenile or older brass dragon can call up the desert wind to serve him. This functions as gust of wind, but any creature in its path must make a Fortitude save or be blinded for 1d4 rounds by the sand. The save DC for this effect is equal to the dragon's breath weapon DC.
An old or older brass dragon is surrounded by an aura of intense heat. All creatures within 5 feet of the dragon take 1d6 points of fire damage at the beginning of the dragon's turn. An ancient brass dragon's aura extends to 10 feet. A great wyrm's damage increases to 2d6. A brass dragon can suppress or activate this aura at will as a free action.
A young or older brass dragon can move sand to excavate ruins or hide treasures. This functions as move earth, but it only affects sand. The dragon uses his HD in place of his caster level for this effect. This is equivalent to a 5th-level spell.
An ancient or older bras...