Monsters / Dragon, Metallic, Copper
Dragon, Metallic, Copper
CR 4 - - Tiny
Stat block
AC0 (touch 0, flat-footed 0)HP0 ()SavesFort +0, Ref +0, Will +0MeleeSpeed40 ft.AbilitiesStr 11, Dex 16, Con 13, Int 12, Wis 13, Cha 12BAB / CMB / CMD+0 / +0 / 0Environmentwarm hills
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
pack-hunter (from lore)
An old or older copper dragon is surrounded by an aura of slowness.
An old or older copper dragon is surrounded by an aura of slowness.
ambush (from lore)
A young or older copper dragon is always looking out for an ambush.
A young or older copper dragon is always looking out for an ambush.
skirmisher (from abilities)
abilities: Dex 16 over Str 11 - strike and slip away, never trade full attacks
abilities: Dex 16 over Str 11 - strike and slip away, never trade full attacks
From the entry
A copper dragon can climb on stone surfaces as though using the spider climb spell.
Once per day, as a standard action, a great wyrm copper dragon can tell a joke that kills. This affects one target, and functions as power word kill. This is a language-dependent sonic effect.
An ancient copper dragon can tell a fantastic joke once per day as a standard action. All creatures within 10 feet per age category must make a Will save or laugh for 1 round per age category, as if affected by hideous laughter. The save DC is Charisma-based. This is equal to a 6th-level spell.
An old or older copper dragon is surrounded by an aura of slowness. All creatures within 5 feet of the dragon must make a Will save or be affected as per slow for 1 round. An ancient dragon's aura extends to 10 feet. For great wyrm copper dragons, those opponents that fail their saves are slowed for 1d4 rounds. The DC of t...