Monsters / Dragon, Metallic, Silver, Adult
Dragon, Metallic, Silver, Adult
CR 14 - 38,400 XP - LG Huge Dragon
Stat block
AC29 (touch 8, flat-footed 29)HP195 (17d12+85)SavesFort +15, Ref +12, Will +17Meleebite +24 (2d8+12), 2 claws +23 (2d6+8), 2 wings +21 (1d8+4), tail slap +21 (2d6+12)Speed40 ft., fly 200 ft. (average); cloudwalking, graceful flightAbilitiesStr 27, Dex 10, Con 21, Int 20, Wis 21, Cha 20BAB / CMB / CMD+17 / +27 / 37Sensesdragon senses, fog vision; Perception +25
DR 5/magicimmune acidimmune coldimmune paralysisimmune sleepvulnerable fireSR 25
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
breath-weapon (from special_attacks)
special attacks: breath weapon (50-ft cone, 12d8 cold, DC 23)
special attacks: breath weapon (50-ft cone, 12d8 cold, DC 23)
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
feats: Flyby Attack + fly speed - strike and wing away each pass
bruiser (from abilities)
abilities: Str 27 over Dex 10 - plant and full-attack, soak the hits
abilities: Str 27 over Dex 10 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
holds-line (from alignment)
alignment LG, Int 20 - disciplined: keeps formation, never chases alone
alignment LG, Int 20 - disciplined: keeps formation, never chases alone
On-hit riders and breath
breath weapon12d8DC 23 Reflex
crush
breath50-ft cone, 12d8cold, DC 23