Monsters / Dragon, Metallic, Silver, Young
Dragon, Metallic, Silver, Young
CR 10 - 9,600 XP - LG Large Dragon
Stat block
AC22 (touch 10, flat-footed 21)HP104 (11d12+33)SavesFort +10, Ref +8, Will +12Meleebite +16 (2d6+7), 2 claws +15 (1d8+5), 2 wings +13 (1d6+2), tail +13 (1d8+7)Speed40 ft., fly 200 ft. (average); cloudwalking, graceful flightAbilitiesStr 21, Dex 12, Con 17, Int 16, Wis 17, Cha 16BAB / CMB / CMD+11 / +17 / 28Sensesdragon senses; Perception +17
immune acidimmune coldimmune paralysisimmune sleepvulnerable fire
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
breath-weapon (from special_attacks)
special attacks: breath weapon (40-ft cone, 6d8 cold, DC 18)
special attacks: breath weapon (40-ft cone, 6d8 cold, DC 18)
bruiser (from abilities)
abilities: Str 21 over Dex 12 - plant and full-attack, soak the hits
abilities: Str 21 over Dex 12 - plant and full-attack, soak the hits
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
feats: Power Attack - trades accuracy for damage when the hit is likely
holds-line (from alignment)
alignment LG, Int 16 - disciplined: keeps formation, never chases alone
alignment LG, Int 16 - disciplined: keeps formation, never chases alone
On-hit riders and breath
breath weapon6d8DC 18 Reflex
breath40-ft cone, 6d8cold, DC 18