Monsters / Eel, Electric
Eel, Electric
CR 2 - 600 XP - N Small Animal
Stat block
AC15 (touch 13, flat-footed 13)HP17 (2d8+8)SavesFort +7, Ref +5, Will +0Meleebite +3 (1d6+1) and tail -2 touch (1d6 electricity)Speed5 ft., swim 30 ft.AbilitiesStr 13, Dex 14, Con 19, Int 1, Wis 10, Cha 6BAB / CMB / CMD+1 / +1 / 13Senseslow-light vision; Perception +4Environmentwarm fresh water
resist electricity 10
Combat brain - every behavior cites its line (1 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
From the entry
An electric eel can produce a powerful jolt of electricity from its tail, delivering the jolt with a successful touch attack. On a critical hit, the creature struck must make a DC 15 Fortitude save or be stunned for 1d4 rounds. The save DC is Constitution-based.
The electric eel is a curious fish that breathes air instead of water, yet certainly its most unusual characteristic is its ability to generate powerful jolts of electricity. An electric eel is 6 feet long and weighs 45 pounds.