Monsters / Elemental, Air, Elder
Elemental, Air, Elder
CR 11 - 12,800 XP - N Huge Outsider
Stat block
AC28 (touch 20, flat-footed 16)HP152 (16d10+64)SavesFort +14, Ref +21, Will +7Melee2 slams +25 (2d8+9)Speedfly 100 ft. (perfect)AbilitiesStr 28, Dex 33, Con 18, Int 10, Wis 11, Cha 11BAB / CMB / CMD+16 / +27 / 49Sensesdarkvision 60 ft.;Perception +19
DR 10/-immune elemental traits
Combat brain - every behavior cites its line (6 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
territorial (from lore)
Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing thr...
Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing thr...
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
feats: Flyby Attack + fly speed - strike and wing away each pass
skirmisher (from abilities)
abilities: Dex 33 over Str 28 - strike and slip away, never trade full attacks
abilities: Dex 33 over Str 28 - strike and slip away, never trade full attacks
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.;Perception +19 - hunts where prey is blind
senses: darkvision 60 ft.;Perception +19 - hunts where prey is blind
On-hit riders and breath
whirlwindDC 27 Reflex
From the entry
Air elementals are fast, flying creatures made of living air. Primitive and territorial, they resent being summoned or doing the bidding of mortals, and much prefer to spend their time on the Plane of Air, swooping and racing through the endless skies.
Although all air elementals of a similar size have identical statistics, the exact appearance of an air elemental can vary wildly between individuals. One might be an animated vortex of wind and smoke, while another might be a smoky bird-like creature with glowing eyes and wind for wings.
An air elemental prefers to attack flying or otherwise airbone targets, not only because its mastery over flight gives it a slight advantage, but also because it detests the thought of having to touch the ground. An air elemental can move underwater, and although it is an elemental and thus runs no risk of drowning, it has no ranks in Swim and loses mu...