Monsters / Elemental, Air, Huge
Elemental, Air, Huge
CR 7 - 3,200 XP - N Huge Outsider
Stat block
AC22 (touch 18, flat-footed 12)HP95 (10d10+40)SavesFort +11, Ref +16, Will +5Melee2 slams +17 (2d6+6)Speedfly 100 ft. (perfect)AbilitiesStr 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11BAB / CMB / CMD+10 / +18 / 38Sensesdarkvision 60 ft.; Perception +13
DR 5/-immune elemental traits
Combat brain - every behavior cites its line (5 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
feats: Flyby Attack + fly speed - strike and wing away each pass
skirmisher (from abilities)
abilities: Dex 29 over Str 22 - strike and slip away, never trade full attacks
abilities: Dex 29 over Str 22 - strike and slip away, never trade full attacks
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +13 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +13 - hunts where prey is blind
On-hit riders and breath
whirlwindDC 21 Reflex