Monsters / Elemental, Air, Medium
Elemental, Air, Medium
CR 3 - 800 XP - N Medium Outsider
Stat block
AC19 (touch 16, flat-footed 13)HP30 (4d10+8)SavesFort +6, Ref +9, Will +1Meleeslam +9 (1d6+3)Speedfly 100 ft. (perfect)AbilitiesStr 14, Dex 21, Con 14, Int 4, Wis 11, Cha 11BAB / CMB / CMD+4 / +6 / 22Sensesdarkvision 60 ft.; Perception +7
immune elemental traits
Combat brain - every behavior cites its line (4 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
feats: Flyby Attack + fly speed - strike and wing away each pass
skirmisher (from abilities)
abilities: Dex 21 over Str 14 - strike and slip away, never trade full attacks
abilities: Dex 21 over Str 14 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +7 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +7 - hunts where prey is blind
On-hit riders and breath
whirlwindDC 14 Reflex