Monsters / Elemental, Air, Small
Elemental, Air, Small
CR 1 - 400 XP - N Small Outsider
Stat block
AC17 (touch 14, flat-footed 14)HP13 (2d10+2)SavesFort +4, Ref +6, Will +0Meleeslam +6 (1d4+1)Speedfly 100 ft. (perfect)AbilitiesStr 12, Dex 17, Con 12, Int 4, Wis 11, Cha 11BAB / CMB / CMD+2 / +2 / 15Sensesdarkvision 60 ft.; Perception +4
immune elemental traits
Combat brain - every behavior cites its line (4 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
flyby (from feats)
feats: Flyby Attack + fly speed - strike and wing away each pass
feats: Flyby Attack + fly speed - strike and wing away each pass
skirmisher (from abilities)
abilities: Dex 17 over Str 12 - strike and slip away, never trade full attacks
abilities: Dex 17 over Str 12 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +4 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +4 - hunts where prey is blind
On-hit riders and breath
whirlwindDC 12 Reflex