Monsters / Elemental, Earth, Huge

Elemental, Earth, Huge

CR 7 - 3,200 XP - N Huge Outsider

Stat block

AC19 (touch 7, flat-footed 19)HP95 (10d10+40)SavesFort +11, Ref +2, Will +7Melee2 slams +17 (2d8+9)Speed20 ft., burrow 20 ft., earth glideAbilitiesStr 28, Dex 8, Con 19, Int 6, Wis 11, Cha 11BAB / CMB / CMD+10 / +21 / 30Sensesdarkvision 60 ft., tremorsense 60 ft.; Perception +13
DR 5/-immune elemental traits

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

bruiser (from abilities)
abilities: Str 28 over Dex 8 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft., tremorsense 60 ft.; Perception +13 - hunts where prey is blind

On-hit riders and breath

earth mastery