Monsters / Elemental, Fire, Greater
Elemental, Fire, Greater
CR 9 - 6,400 XP - N Huge Outsider
Stat block
AC23 (touch 17, flat-footed 14)HP123 (13d10+52)SavesFort +12, Ref +16, Will +6Melee2 slams +19 (2d8+7 plus burn)Speed60 ft.AbilitiesStr 24, Dex 27, Con 18, Int 8, Wis 11, Cha 11BAB / CMB / CMD+13 / +22 / 41Sensesdarkvision 60 ft.; Perception +16
DR 10/-immune elemental traitsimmune firevulnerable cold
Combat brain - every behavior cites its line (4 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
skirmisher (from feats)
feats: Weapon Finesse - fights on Dex, favors angles over exchanges
feats: Weapon Finesse - fights on Dex, favors angles over exchanges
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +16 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +16 - hunts where prey is blind
On-hit riders and breath
burn2d8DC 20 Reflex