Monsters / Elemental, Fire, Huge

Elemental, Fire, Huge

CR 7 - 3,200 XP - N Huge Outsider

Stat block

AC21 (touch 16, flat-footed 13)HP85 (10d10+30)SavesFort +10, Ref +14, Will +5Melee2 slams +15 (2d6+4 plus burn)Speed60 ft.AbilitiesStr 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11BAB / CMB / CMD+10 / +16 / 34Sensesdarkvision 60 ft.; Perception +13
DR 5/-immune elemental traitsimmune firevulnerable cold

Combat brain - every behavior cites its line (4 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

skirmisher (from abilities)
abilities: Dex 25 over Str 18 - strike and slip away, never trade full attacks
aoo-coverage (from feats)
feats: Combat Reflexes - movement through its reach is punished
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +13 - hunts where prey is blind

On-hit riders and breath

burn2d6DC 18 Reflex