Monsters / Elemental, Fire, Large

Elemental, Fire, Large

CR 5 - 1,600 XP - N Large Outsider

Stat block

AC19 (touch 15, flat-footed 13)HP60 (8d10+16)SavesFort +8, Ref +11, Will +4Melee2 slams +12 (1d8+2 plus burn)Speed50 ft.AbilitiesStr 14, Dex 21, Con 14, Int 6, Wis 11, Cha 11BAB / CMB / CMD+8 / +11 / 27Sensesdarkvision 60 ft.; Perception +11
DR 5/-immune elemental traitsimmune firevulnerable cold

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

skirmisher (from abilities)
abilities: Dex 21 over Str 14 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +11 - hunts where prey is blind

On-hit riders and breath

burn1d8DC 16 Reflex