Monsters / Elemental, Fire, Medium
Elemental, Fire, Medium
CR 3 - 800 XP - N Medium Outsider
Stat block
AC17 (touch 14, flat-footed 13)HP30 (4d10+8)SavesFort +6, Ref +7, Will +1Meleeslam +7 (1d6+1 plus burn)Speed50 ft.AbilitiesStr 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11BAB / CMB / CMD+4 / +5 / 19Sensesdarkvision 60 ft.; Perception +7
immune elemental traitsimmune firevulnerable cold
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
skirmisher (from abilities)
abilities: Dex 17 over Str 12 - strike and slip away, never trade full attacks
abilities: Dex 17 over Str 12 - strike and slip away, never trade full attacks
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +7 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +7 - hunts where prey is blind
On-hit riders and breath
burn1d6DC 14 Reflex