Monsters / Elemental, Fire, Small
Elemental, Fire, Small
CR 1 - 400 XP - N Small Outsider
Stat block
AC16 (touch 13, flat-footed 14)HP11 (2d10)SavesFort +3, Ref +4, Will +0Meleeslam +4 (1d4 plus burn)Speed50 ft.AbilitiesStr 10, Dex 13, Con 10, Int 4, Wis 11, Cha 11BAB / CMB / CMD+2 / +1 / 13Sensesdarkvision 60 ft.; Perception +4
immune elemental traitsimmune firevulnerable cold
Combat brain - every behavior cites its line (3 rules)
Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.
strikes-first (from feats)
feats: Improved Initiative - it moves before you do
feats: Improved Initiative - it moves before you do
skirmisher (from feats)
feats: Weapon Finesse - fights on Dex, favors angles over exchanges
feats: Weapon Finesse - fights on Dex, favors angles over exchanges
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +4 - hunts where prey is blind
senses: darkvision 60 ft.; Perception +4 - hunts where prey is blind
On-hit riders and breath
burn1d4DC 11 Reflex