Monsters / Elemental, Water, Greater

Elemental, Water, Greater

CR 9 - 6,400 XP - N Huge Outsider

Stat block

AC23 (touch 14, flat-footed 17)HP123 (13d10+52)SavesFort +12, Ref +15, Will +4Melee2 slams +20 (2d8+9)Speed20 ft., swim 90 ft.AbilitiesStr 28, Dex 20, Con 19, Int 8, Wis 11, Cha 11BAB / CMB / CMD+13 / +24 / 40Sensesdarkvision 60 ft.; Perception +16
DR 10/-immune elemental traits

Combat brain - every behavior cites its line (3 rules)

Built only from this entry: stat-block special attacks, the printed Int score, the creature type, its feats and senses, and the behavioral prose of its own description. Nothing invented - an uncited behavior is a test failure.

bruiser (from abilities)
abilities: Str 28 over Dex 20 - plant and full-attack, soak the hits
power-attack (from feats)
feats: Power Attack - trades accuracy for damage when the hit is likely
night-hunter (from senses)
senses: darkvision 60 ft.; Perception +16 - hunts where prey is blind

On-hit riders and breath

water mastery
vortexDC 25 Reflex
drenchDC 25 Fortitude